Ecliptica: Three.js WebGPU JavaScript Particle Website Animation
Ecliptica, a groundbreaking Three.js animation designed to captivate audiences with its dynamic particle systems and advanced GPU computation rendering. Perfect for web developers, creative agencies, and educators, this cutting-edge product combines visually stunning aesthetics with robust technical capabilities.
Product Highlights
1. Dynamic Particle System
• 4+ Million Particles: Powered by GPU computation, enabling smooth and realistic animations.
• Dynamic Motion: Particles respond to velocity, acceleration, and user interaction, creating a cosmic, ever-changing display.
2. Advanced Shaders
• Vertex Shader (Position Transformation): Dynamically adjusts particle positions based on texture data, enabling realistic motion.
• Fragment Shader (Visual Effects): Delivers vibrant colors & responsive opacity, enhancing depth perception & interaction.
3. GPU Computation Renderer
• Leverages Three.js GPUComputationRenderer for high-performance particle dynamics.
• Includes two key shaders:
• Velocity Shader: Computes particle acceleration using noise-based algorithms for fluid, natural movement.
• Position Shader: Updates particle positions with precision, ensuring seamless transitions & accurate rendering.
4. Full Interactivity
• Mouse-Responsive Interaction: Changes particle dynamics & visual effects based on pointer position & motion.
• Click Events: Toggle particle blending modes and adjust visual environments dynamically.
5. High-Performance Rendering
• Efficient Resource Utilization: Uses GPU for rendering & computation, ensuring minimal performance impact.
• Modern Browser Compatibility: Fully compatible with Chrome, Safari, Edge, & Firefox.
Noise Texture
Customizable via external texture loader
Rendering Efficiency
Optimized for high-resolution displays and modern browsers
How It Works
Ecliptica uses a combination of GLSL shaders and Three.js utilities to create a particle system that mimics celestial phenomena. The following technical aspects power the animation:
1. Vertex Shader:
• Transforms particle positions using texture data.
• Dynamically adjusts the size and opacity of particles based on their proximity to the camera.
2. Fragment Shader:
• Defines particle colors and blending based on user interaction and distance.
• Utilizes noise textures for randomized but cohesive visual effects.
3. GPU Computation Renderer:
• Maintains particle velocity and position data on the GPU, ensuring smooth animation even with millions of particles.
4. Interactive Controls:
• Adjusts particle dynamics in real-time based on user input.
What’s Included
• Fully functional JavaScript and Three.js scripts.
• Comprehensive documentation with a breakdown of shader logic and configurations.
Getting Started
1. Import the Assets:
import * as THREE from "three"; import { GPUComputationRenderer } from "three/examples/jsm/misc/GPUComputationRenderer";
2. Set Up the GPU Renderer:
Configure velocity & position shaders with Three.js.
3. Customize the Scene:
Adjust particle parameters, including speed, size, color, & blending modes.
4. Deploy:
Integrate into your website or application for stunning visual results.
Why Choose Ecliptica?
• Professional Quality: Delivers high-end visual experiences with a polished, user-friendly design.
• Complete Flexibility: Fully customizable to suit your project’s branding and needs.
• Optimized for Performance: Built to handle high particle counts while maintaining smooth animations.
Ecliptica, a groundbreaking Three.js animation designed to captivate audiences with its dynamic particle systems and advanced GPU computation rendering. Perfect for web developers, creative agencies, and educators, this cutting-edge product combines visually stunning aesthetics with robust technical capabilities. Product Highlights 1. Dynamic Particle System • 4+ Million Particles: Powered by GPU computation, enabling smooth and realistic animations. • Dynamic Motion: Particles respond to velocity, acceleration, and user interaction, creating a cosmic, ever-changing display. 2. Advanced Shaders • Vertex Shader (Position Transformation): Dynamically adjusts particle positions based on texture data, enabling realistic motion. • Fragment Shader (Visual Effects): Delivers vibrant colors & responsive opacity, enhancing depth perception & interaction. 3. GPU Computation Renderer • Leverages Three.js GPUComputationRenderer for high-performance particle dynamics. • Includes two key shaders: • Velocity Shader: Computes particle acceleration using noise-based algorithms for fluid, natural movement. • Position Shader: Updates particle positions with precision, ensuring seamless transitions & accurate rendering. 4. Full Interactivity • Mouse-Responsive Interaction: Changes particle dynamics & visual effects based on pointer position & motion. • Click Events: Toggle particle blending modes and adjust visual environments dynamically. 5. High-Performance Rendering • Efficient Resource Utilization: Uses GPU for rendering & computation, ensuring minimal performance impact. • Modern Browser Compatibility: Fully compatible with Chrome, Safari, Edge, & Firefox. Noise Texture Customizable via external texture loader Rendering Efficiency Optimized for high-resolution displays and modern browsers How It Works Ecliptica uses a combination of GLSL shaders and Three.js utilities to create a particle system that mimics celestial phenomena. The following technical aspects power the animation: 1. Vertex Shader: • Transforms particle positions using texture data. • Dynamically adjusts the size and opacity of particles based on their proximity to the camera. 2. Fragment Shader: • Defines particle colors and blending based on user interaction and distance. • Utilizes noise textures for randomized but cohesive visual effects. 3. GPU Computation Renderer: • Maintains particle velocity and position data on the GPU, ensuring smooth animation even with millions of particles. 4. Interactive Controls: • Adjusts particle dynamics in real-time based on user input. What’s Included • Fully functional JavaScript and Three.js scripts. • Comprehensive documentation with a breakdown of shader logic and configurations. Getting Started 1. Import the Assets: import * as THREE from "three"; import { GPUComputationRenderer } from "three/examples/jsm/misc/GPUComputationRenderer"; 2. Set Up the GPU Renderer: Configure velocity & position shaders with Three.js. 3. Customize the Scene: Adjust particle parameters, including speed, size, color, & blending modes. 4. Deploy: Integrate into your website or application for stunning visual results. Why Choose Ecliptica? • Professional Quality: Delivers high-end visual experiences with a polished, user-friendly design. • Complete Flexibility: Fully customizable to suit your project’s branding and needs. • Optimized for Performance: Built to handle high particle counts while maintaining smooth animations.