$9.99

Ecliptica: Three.js WebGPU JavaScript Particle Website Animation

I want this!

Ecliptica: Three.js WebGPU JavaScript Particle Website Animation

$9.99

Ecliptica, a groundbreaking Three.js animation designed to captivate audiences with its dynamic particle systems and advanced GPU computation rendering. Perfect for web developers, creative agencies, and educators, this cutting-edge product combines visually stunning aesthetics with robust technical capabilities.


Product Highlights


1. Dynamic Particle System

4+ Million Particles: Powered by GPU computation, enabling smooth and realistic animations.

Dynamic Motion: Particles respond to velocity, acceleration, and user interaction, creating a cosmic, ever-changing display.


2. Advanced Shaders

Vertex Shader (Position Transformation): Dynamically adjusts particle positions based on texture data, enabling realistic motion.

Fragment Shader (Visual Effects): Delivers vibrant colors & responsive opacity, enhancing depth perception & interaction.


3. GPU Computation Renderer

• Leverages Three.js GPUComputationRenderer for high-performance particle dynamics.

• Includes two key shaders:

Velocity Shader: Computes particle acceleration using noise-based algorithms for fluid, natural movement.

Position Shader: Updates particle positions with precision, ensuring seamless transitions & accurate rendering.


4. Full Interactivity

Mouse-Responsive Interaction: Changes particle dynamics & visual effects based on pointer position & motion.

Click Events: Toggle particle blending modes and adjust visual environments dynamically.


5. High-Performance Rendering

Efficient Resource Utilization: Uses GPU for rendering & computation, ensuring minimal performance impact.

Modern Browser Compatibility: Fully compatible with Chrome, Safari, Edge, & Firefox.


Noise Texture

Customizable via external texture loader


Rendering Efficiency

Optimized for high-resolution displays and modern browsers


How It Works

Ecliptica uses a combination of GLSL shaders and Three.js utilities to create a particle system that mimics celestial phenomena. The following technical aspects power the animation:

1. Vertex Shader:

• Transforms particle positions using texture data.

• Dynamically adjusts the size and opacity of particles based on their proximity to the camera.

2. Fragment Shader:

• Defines particle colors and blending based on user interaction and distance.

• Utilizes noise textures for randomized but cohesive visual effects.

3. GPU Computation Renderer:

• Maintains particle velocity and position data on the GPU, ensuring smooth animation even with millions of particles.

4. Interactive Controls:

• Adjusts particle dynamics in real-time based on user input.


What’s Included

• Fully functional JavaScript and Three.js scripts.

• Comprehensive documentation with a breakdown of shader logic and configurations.


Getting Started

1. Import the Assets:

import * as THREE from "three"; import { GPUComputationRenderer } from "three/examples/jsm/misc/GPUComputationRenderer";


2. Set Up the GPU Renderer:

Configure velocity & position shaders with Three.js.

3. Customize the Scene:

Adjust particle parameters, including speed, size, color, & blending modes.

4. Deploy:

Integrate into your website or application for stunning visual results.


Why Choose Ecliptica?

Professional Quality: Delivers high-end visual experiences with a polished, user-friendly design.

Complete Flexibility: Fully customizable to suit your project’s branding and needs.

Optimized for Performance: Built to handle high particle counts while maintaining smooth animations.

I want this!

Ecliptica, a groundbreaking Three.js animation designed to captivate audiences with its dynamic particle systems and advanced GPU computation rendering. Perfect for web developers, creative agencies, and educators, this cutting-edge product combines visually stunning aesthetics with robust technical capabilities. Product Highlights 1. Dynamic Particle System • 4+ Million Particles: Powered by GPU computation, enabling smooth and realistic animations. • Dynamic Motion: Particles respond to velocity, acceleration, and user interaction, creating a cosmic, ever-changing display. 2. Advanced Shaders • Vertex Shader (Position Transformation): Dynamically adjusts particle positions based on texture data, enabling realistic motion. • Fragment Shader (Visual Effects): Delivers vibrant colors & responsive opacity, enhancing depth perception & interaction. 3. GPU Computation Renderer • Leverages Three.js GPUComputationRenderer for high-performance particle dynamics. • Includes two key shaders: • Velocity Shader: Computes particle acceleration using noise-based algorithms for fluid, natural movement. • Position Shader: Updates particle positions with precision, ensuring seamless transitions & accurate rendering. 4. Full Interactivity • Mouse-Responsive Interaction: Changes particle dynamics & visual effects based on pointer position & motion. • Click Events: Toggle particle blending modes and adjust visual environments dynamically. 5. High-Performance Rendering • Efficient Resource Utilization: Uses GPU for rendering & computation, ensuring minimal performance impact. • Modern Browser Compatibility: Fully compatible with Chrome, Safari, Edge, & Firefox. Noise Texture Customizable via external texture loader Rendering Efficiency Optimized for high-resolution displays and modern browsers How It Works Ecliptica uses a combination of GLSL shaders and Three.js utilities to create a particle system that mimics celestial phenomena. The following technical aspects power the animation: 1. Vertex Shader: • Transforms particle positions using texture data. • Dynamically adjusts the size and opacity of particles based on their proximity to the camera. 2. Fragment Shader: • Defines particle colors and blending based on user interaction and distance. • Utilizes noise textures for randomized but cohesive visual effects. 3. GPU Computation Renderer: • Maintains particle velocity and position data on the GPU, ensuring smooth animation even with millions of particles. 4. Interactive Controls: • Adjusts particle dynamics in real-time based on user input. What’s Included • Fully functional JavaScript and Three.js scripts. • Comprehensive documentation with a breakdown of shader logic and configurations. Getting Started 1. Import the Assets: import * as THREE from "three"; import { GPUComputationRenderer } from "three/examples/jsm/misc/GPUComputationRenderer"; 2. Set Up the GPU Renderer: Configure velocity & position shaders with Three.js. 3. Customize the Scene: Adjust particle parameters, including speed, size, color, & blending modes. 4. Deploy: Integrate into your website or application for stunning visual results. Why Choose Ecliptica? • Professional Quality: Delivers high-end visual experiences with a polished, user-friendly design. • Complete Flexibility: Fully customizable to suit your project’s branding and needs. • Optimized for Performance: Built to handle high particle counts while maintaining smooth animations.

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